The Arden Vul Weasels Campaign
On 27 April 2026, Mann told me I'd gel with The Halls of Arden Vul megadungeon. I took him seriously, and a month later almost to the day I started running it.
I am using this for running it, which I've taken to calling "Dungeons & Weaselry", an adaptation of the excellent Pyrrhic Weaselry to be clsoer to D&D. It was intended that way anyway, in practice it's much more like Primeval 2d6, but who's counting?
Play Reports
Session 17 - 13 September 2026
Session 18 - 20 September 2026
Setting
An Arden Vul Theogony, which I've built according to my own interpretation of why Arden Vul features an Athena expy but not a Zeus expy as its chief deity.
The Triumph of General Strig, an adaptation of The Triumph of General Lud to the setting, made for fun.
System & Classes
The Land Cannot Hold Us, a class for Giant-Types - i.e. goblins which become giants.
Useless wings stretch wide to embrace the world, a class for dragons and kobolds which turn into dragons.
The "ninja" class, repurposed by me to be a class for the Agents of the Drome.
Others
A meditation on how Arden Vul uses its size.