Lonely Star

The Arden Vul Weasels - Session 2

Arden Vul Weasels Campaign Stats Session 2

Weird Writer has written another great recap so you can read that one for contextualise the session, I'll just put my thoughts here.

As she says, we had no fights in 2 sessions, and the more we go, the more anxious I get about the borderline freeform I'm doing and how I'll rule combat. Specifically, I get worried about the numbers of enemies, as Arden Vul has quite a few encounters which are "about 12 giant centipedes" and "about 17 giant bats", so I get worried about the following things, and I'll follow them up with counter-arguments for my anxiety:

Those are my main "uh oh" points but as you can see, I think they all stem from the issue that we just haven't gotten to that point yet and it makes me worried. I ultimately think they won't be very difficult to solve at all in play, as I can always set risks other than "they deal damage" - after all, if you raise your shield to protect yourself from a bunch of bats, they won't try to beat their heads against the shield, they'll try to remove it from your damn arm. I think fights with many enemies might not be much shorter than in D&D but I doubt they'll be any longer, particularly because I won't have to be counting HP.

One of my big concerns, which was subject to a long conversation with Mann and others a little while ago, was that of the long monster descriptions and having to convert them to my little system on the spot, which Mann suggested having a little list of premade archetypes I could fit monsters into as I went.

However, as I got ready to run a monster I had never seen before today - a Carcass Crawler - I read its stat block very fast and had no issue mentally converting it to my own procedure. Really the only thing I need to convert is the HP and figure out what its attacks and damage do, and that is surprisingly easy to do on the fly.

Or, I shouldn't say "surprising", I built the system for that purpose, but I should have more faith in my capacity for that sort of quick adjudication. I think the archetypes are good in case I'm caught flat-footed, such as in the more densely crowded areas, but I'll strive to first to a quick conversion on the spot and see how that goes.

As to the players, they're meticulous and cool and the sessions feel very chill. As I've already read all levels down to 3-ish I'm not really caught by surprise at this point with anywhere they want or can get to, so I'm broadly fine prep-wise. Arden Vul is a deep, complex, and winding mine, but we extract its ore like in any other one: chipping away with the pickaxe one strike at a time.


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#arden vul weasels #play reports