Lonely Star

Session 12

Arden Vul Weasels 12

Another sunday, another WW recap.

The Weasels meet death again, this one a lot more ignominious and random than Leofwin's, since there really was no way for them to have foreseen or prevented it. This one also had a lot more back-and-forth between the dungeon and Gosterwick, which I insisted to play out in full and took a bit more of the session than perhaps it should have, but we got a lot done at the end of the day so I'm not stressing over that.

One thing I am feeling weird about was a door which I don't recall if I failed to describe or if the players didn't map. Either way, I'm usually looking at the map to make sure they get it right, so I assume I must not have described it, and that had both potential for pretty long lasting consequences (Godiva could have died to that shock) and concrete ones, as I think I would have said something else as Thoth if I didn't think they were at a dead-end without this information. It is unfortunate that the one door where that happened was also the bottleneck for the entire southern side of the level.

I got very happy that they fell for the "one-way door into false doored corridor with a lot of obvious treasure" trap, it's a classic and potentially changes some stuff. Maybe the beastmen will find them and take them prisoners, or perhaps an unscrupulous adventuring party willing to steal all their shit in exchange for their lives? I already rolled, so I already know what will happen, but y'know... drama! Action! Pulp!

Fight on


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