Lonely Star

The Heart Engine - A Social Game Structure

These are the rules I use to structure And in the Darkness, Hearts Aglow, an eminently social game based almost entirely on player relationships. Hearts Aglow, however, deals with a university, but this doesn't need to be the case in your game. Instead of "Finals" you can very well have tax day, and instead of "studying" you can have the "tend your land" action, etc.

This procedure is very influenced by Ironsworn.


There was a flash and the floor seemed to fall upwards to meet my face. I smelled him before I saw him - amidst the static ringing in my ears, I smelled perfume and sweat. His hands around my collar, pinning my back to the wall. Out of the murk I shook out an image of his face, fiery tempered and yelling something indistinct. "Go to hell" I muttered with a smile, and only woke up again twenty minutes later, in the infirmary.

Before: The rules below talk about “Traits” and “Trait Modifiers”. These are groups of Personality Traits each character should have on their sheet. Traits are generated with a 3d6 roll and Modifiers are obtained in the same way as D&D (-3 for 3, +3 for 18, and so on). The Traits I use for my game are these:

Calm / Intense

Forgiving / Vengeful

Generous / Selfish

Honest / Deceitful

Merciful / Cruel

Modest / Proud

Outgoing / Shy

Prudent / Reckless

Responsible / Bohemian

Spiritual / Worldly

Trusting / Suspicious

Valorous / Cowardly

There are four weekends in a month and you get an action for each of them. During weekdays your character is assumed to be attending lectures and generally doing the work required to stay alive. Each weekend you can: Study, Hang Out, or Relax.

NPCs tend to have, at most, four relevant traits. The GM should only keep track of the modifiers, no need to know the numbers themselves (she can roll 4dF to figure out the modifier too).

Other actions may obviously be taken and adjudicated appropriately. For instance, a character and an NPC had their first time together in my game, I rolled Shy to see if the NPC would get performance anxiety (2d6 + Modifier to hit 8 works, or versus an opposing 2d6 roll), and when she didn't, I ruled this counted as 3 steps in the relationship.

For keeping track of relationships, we use this spreadsheet, which I left without a template just so you can see what it might end up looking like when you have a LOT of NPCs.

I also roll random encounters for each week, typically I do so before the game so that I know what is coming up - I do 1 in 6 chance and my table changes, but it includes social events like parties, encounters with the supernatural, brushes with their rivals, advancements of background events (you could have actions that Factions take on the table), things like that. Season as needed.

Ending


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#and in the darkness hearts aglow #gameable advice