Sunrise Generation - The City of Sorelois
This was all generated with Swyvers and some bits and pieces from Skerples' Endon. It didn't see much action, unfortunately.
Provincial Capital of 30k, with castle, headed by the Daimyo, relationship to nearby hex and weird geography. (These are here because the hexes were primordially generated with Luke Gearing's method)
These are the plot points I had written down to spread over the city:
Abandoned Mine - An official of the estate is getting increasingly frustrated with a local abandoned mine, which apparently no one wants to go in and check out why the miners all left, and he can't ask the samurai to go and check because it would undermine his position and make him lose his job.* The mine is the refuge of the kabukimono ogres.
Kabukimono & Ronins - There's a ton of masterless warriors wandering around now. Some of them have formed a gang, they dress in gaudy clothes and use their weapons and war expertise to terrorise the locals.
The estate don't want to bother too much, so as long as they keep to the commoners, it will keep itself out of it. In response, the townsfolk are starting a vigilante league that could get out of hand.
Yakuza Extortion - A brotherhood of veteran footmen have been extorting the locals and doing a protection racket. They're mobsters, but they have actually managed to keep tabs on crime and the populace have mixed feelings on it, because they protect them from the kabukimono.
Renegade Ninja - A ninja has fled here from the clan on the mountains, now they're looking for them.
DISTRICTS
Evil Rebellion, the Castle District
Size - Tiny, 10 min to cross
Locations
Adventure Site - The Castle was built on the ruins of a fortified temple of the Sun School. The Demon Fool razed the temple after a four-year siege 22 years ago, and ordered the construction of the castle. Some whisper that the ghosts of the dead priests still linger in the basements of the castle, a series of dungeons that descend 3 levels into the depths.
Divine Rice, the Knight District
Size - Tiny, 10 min to cross
Density - Dense (3000 approximately, all of the Lord's Knights)
Wealth - Affluent
Crime Levels - None
Watch Presence - Average
Locations
Magistrate's Court & Jail
The Main House - A hotel and accommodations for Grandees and their retinues. Otherwise it acts as a very exclusive social club and teahouse where the great come to drink tea, discuss "very important matters", and meditate. Also offers very tasteful courtesan-entertainers. Guards at the door refuse anyone who's not dressed like a knight or aristocrat.
- Sells: Sumptuous and Duck Dinners, Cocktails and Sake, Opium
Can be found here:
Grandee's Retainer Lespons de Totcan, corpulent eccentric. War hero. Unflappable, respectable.
Ink Sandpiper, portrait painter, rake, aristocrat. Portraits said to contain hidden symbols praising or damning.
Mr. Tremaclin and Mr. Canomas, one stupid, the other cruel. Both are dandies who weren't invited. Leeches looking for someone rich and dumber to latch onto.
There are no other hotels or restaurants here.
- Havoc's Note - In the following entries you'll notice I was having way too much fun elaborating on relationships between NPCs part of the nobility... in a game that was decidedly NOT about this. This was mostly done because of the Party Dungeon, which isn't done and I won't post because I want to playtest it first. You may also note that these are just War and Peace / Pride and Prejudice characters, good on you.
The Clidulc Mansion [^clidulc]
Dying Lord Verans de Clidulc - Currently dying. Very wealthy, served in court decades ago.
Lord Idrondegran de Clidulc. Naive, kindhearted, socially awkward, strong as a bull. His dad is dying, which will make him rich, but he has feelings, which makes him the odd one out in this society.
The Salam Mansion
Lord Ivort de Salam - Eccentric, has a gruff and antisocial exterior that displays insensitivity to the emotional needs of his children, but his harshness often belies a depth of feeling. A grump.
Noralle de Salam, Calogahes' sister. Profoundly religious, endlessly devoted to her father. Refuses to marry because of this. Has large eyes and a plain face. Very smart.
The d'Angard Mansion
Lord Orgeger d'Angard - Father of Nimine and Percanor. Self-serving and manipulative man who has a low opinion of his children but seeks to further their interests.
Lady Blancherie d'Angard (née Clidulc) - Mother of the d'Angards, Idrondegran's aunt.
Nimine d'Angard, rumoured to have an affair with Dragon and her brother. Beautiful and self-serving, attracted to strength. Wants to get into Idrondegran's pants. Eldest daughter of Orgeger and Blancherie.
Percanor d'Angard. Handsome, irresponsible, hedonistic. A dumber version of Dragon who can't fight for shit. Wants to get into Burlissant's pants. Middle son of Orgeger and Blancherie.
Julinel d'Angard - Youngest son of Orgeger and Blancherie. A dull and boring man. Diplomat.
The Berenlif Mansion
Lord Tauronias de Berenlif - Hopeless with finances, way too generous and losing his family's fortune. The Berenlifs never have enough cash despite his pretty good position in the house.
Lady Flamignol de Berenlif (née Gringard) - Wife of Lord Tauronias. She is frustrated by her husband's mishandling of their finances, but is determined that her children succeed anyway.
Burlissant de Berenlif. Beautiful, young, starry-eyed, and romantic. Accomplished singer and dancer. Eldest daughter.
Crane School - Hates the Turtles.
Master Crane - Tall, reed-thin, moustachioed. Hates Master Turtle's guts because the both of them competed for the hand of Lorabel, but she died before choosing one of them.
Monkey - Fiery-hearted idealist and trickster, loves fighting more than anything but thinks the feud is going too far. Not-So-Secretly a commoner who found a sword.
Calogahes de Salam, Idrondegran's friend. Brave but disillusioned with society, hates his recently-married wife, believes he'll find purpose in fighting. Won't. Swordsman of the Crane School.
Center of the Meditation School in the city
- Abbot Itonedast, ancient authority. Like five brooms in robes; stick thin and bristly. Serenely worried about the Sun School situation but doesn't really have a good answer. Deep down believes they should just shut up and accept their lot.
Silver Mint, the Rich Merchant District
Size - Small, 20 min to cross
Density - Normal (1000 approximately)
Wealth - Rich
Crime Levels - Pervasive (Mob)
Watch Presence - Average
Locations
Accomodations: Merchant Hotels, Moderate Dinner+, all drinks
Percy's House - Percy the Killer lives here, barely disguised in a rich merchant mansion.
Turtle Sword School - Hates the Cranes.
Master Turtle - Short, stout, long-bearded. Never really cared about the feud and wants it to end, but if he admitted that to his students, he would be immediately removed as master of the school.
Dragon - A steely-eyed killer and deadly swordsman. Stoked the fire of the feud to get people to fight him on his level. Killed many brothers, is entirely unrepentant. Amoral, rich, devil with a sword, demon with a tongue. Perfect man for the current times.
Avaluis de Berenlif - A swordsman of the Turtle School and accomplished nobleman, the beloved eldest son of the Berenlif family. Refuses to use his family name to further his career inside the house. Friend of Ollivanis de Belintour and Dragon.
Ollivanis de Belintour - A poor but nobleman young guy driven by ambition, even at the expense of his friends and benefactors. Rumoured to have an affair with Nimine.
Grandee's Docks - For the exclusive use of military ships and transports. In practice, anyone with forged paperwork.
Daisy, boatwoman, sells trinkets to sailors. Round, be-shawled, and cackling. Knows all the ships.
Harbourmaster Productive Law, overtaxed nerves, screams a lot, throws things at subordinates.
Bank - Rumoured hoard of gold; actual hoard of paperwork and bureaucrats.
Mitamus d'Ingcrot, greasy import-export manager. Can evaluate just about anything. Smug.
Ygion de Grinmenil, frazzled commercial real estate agent. Overworked but surprisingly effective.
Loanbroker Laudysas Lyon, fierce, shrewd negotiator. Licks her lips frequently. Knows everyone’s home address.
Middle Valley, the Aristocratic District
Size - Small, 20 min to cross
Density - Quiet (1000 approximately)
Wealth - Rich
Crime Levels - None
Watch Presence - Extreme
Locations
Anvil Bellbird, the Grandee's Armourer. Can craft good weapons and armours but only under written permission from the Grandee. Loyal, perfectionist, is a proud Aristocrat of the Bellbird Family and loves most making artful weapons.
The Gull House - Aristocratic courtesan and drinking establishment.
- Madame Cutter Gull, supplies high class courtesans. Very good with a throwing knife. Is Aristocratic despite that and trains her girls very well; doesn't run a brothel, these are legit.
The Finch House - The fancy hotel and restaurant in town.
- Butter Finch, aristocratic hostess. Coffee, conversation, poetry, music, and fashion.
The Honey House - Designer confectionery.
- Bee Honeybird, very fashionable sweet-seller and confectioner. Pushing boundaries of taste.
Music Hill, the Shops District
Size - Huge, 60 min to cross
Density - Quiet (1000 approximately)
Wealth - Middle Class
Crime Levels - Pervasive (Mob)
Watch Presence - None
Locations
Arms, popular blacksmith. Makes serviceable pots and things like that, can only make shortswords and even they aren't very resistant. Cultured, adept of the Meditation School.
Eight Corners Stable - Absolutist wrestling stable.
Lashin Temple Complex - A Water Lily School temple complex that houses the largest and most diverse collection of temples in the city. Most of them weird and fringe, hence the distance from Baca.
- Het Thamsya is here.
Shallow Grass, the Entertainment District
Size - Small, 20 min to cross
Density - Normal (3000 approximately)
Wealth - Middle Class
Crime Levels - Pervasive (Mob)
Watch Presence - Average
Locations
Reasonable hotels.
Battlegrounds between the mob and the wild knights
Fortunate Fields, the Red Light District
Size - Large, 45 min to cross
Density - Normal (3000 approximately)
Wealth - Poor
Crime Levels - Pervasive (Mob)
Watch Presence - Average
Locations
Brothels and such
Kabuki show
McSweeny’s Pies, sells delicious meat pies to passing traffic. Nobody else can get the filling right.
Deep River, the Mob-Dominated District
Size - Tiny, 10 min to cross
Density - Normal (3000 approximately)
Wealth - Poor
Crime Levels - Pervasive (Mob)
Watch Presence - None
Locations
Cheap and coaching inns.
Main Gambling Den - Where most people go to gamble.
Rootwater, the Working Class District
Size - Small, 20 min to cross
Density - Normal (3000 approximately)
Wealth - Poor
Crime Levels - None (Because of vigilantes)
Watch Presence - Some
Locations
Cheap and coaching inns.
Passamor Courmat, famous savant. Watches traffic, can describe and enumerate a day in detail.
Norigal's Gambling Den
Norigal Droit, the Dragon of Rootwater. Believes himself to run a chivalrous organisation. Poor himself and yet uninterested in reward for its own sake. He’s a supreme combatant and effortlessly charming and successful (especially with women). Above all, in his own way, he actually does try to be honourable and dutiful. Nevertheless he makes his living mostly by gambling and is reckless both in love and in combat.
Turtlemire, the Wild Knight District
Size - Large, 45 min to cross
Density - Normal (3000 approximately)
Wealth - Poor
Crime Levels - Pervasive (Wild Knights)
Watch Presence - Some
Locations
Cheap inns.
Jolore the Ogress - Hangs around the cheap inns. Aggressive, redundant, and a mercenary at heart, Jolore runs a protection racket against other Wild Ones.
Children of the Serpent - A woman, Jasmine, laid herself with the Black Anaconda a few years ago. Now she has a pair of children: Bloyaneon and Angel's Parasol. Jasmine lives alone and is always the talk of the neighbourhood for "not raising her children right" and other criticisms
Her kids live wild frequently playing pranks and playing in the river. They can turn into huge anacondas too - one yellow, the other black. The black one, Bloyaneon, every now and then, when he gets angry, goes to the river (0303) and starts turning boats as a way to lash out. His mom and sister both don't know about it but they do note his absence every now and then.
Unlike their father, they don't really eat people.
Teawater, the Other Working Class District
Size - Large, 45 min to cross
Density - Normal (3000 approximately)
Wealth - Poor
Crime Levels - Common (Wild Knights)
Watch Presence - Average
Locations
Dark Eglianor, street-seller of dubious potions, back-alley medicine, and curious pornography.
Sun School Church & School
Abbess Chastity, believes the Sun School is being targeted by the Grandee and his officials with the recent disappearance of Brother Autais and a few others.
Brother Autais was caught by the Devil Parrots.
Brother Honorable Gate is stirring up shit and seeking support to rebel. He wants to aggravate the civil disorder to a boiling point. He's also the main teacher of the kids.
Brother Black Orchid, failed in his mission to use the Dread Grimoire to bring the dead back without spirits possessing them. More of a scholar.
Graveyard
Sister Parmeflour, maintains register of those interred. Strict, suspicious, but susceptible to a sad story.
Ascalincar the Gravedigger, pragmatic, slow, but very good with a shovel. Knows all the secret paths.
Doll Town, the Impure District
Size - Huge, 60 min to cross
Density - Normal (6000 approximately)
Wealth - Destitute
Crime Levels - Fleeting (Pickpockets, mostly)
Watch Presence - Some
Locations
Mallord's - The surgeon.
- Doctor Mallord, cheap surgeon and bonesaw. Albinic, rum-addled, but fairly competent.
Royal Park
Size - Huge, 60 min to cross
Density - Deserted, no one lives here
A royal park, owned by the Grandee. 10 sp fee to enter. Gates locked at night. Small menagerie. Tasteful.
Locations
Sortofer Lait, fresh milk-seller. Natural affinity for animals, healthy outdoor living. Rolling voice.
Grandee's Plinth, worn statue of [Never chose a name for this guy]. Any peasant touching it can claim the Grandee’s protection from the law.
Upper Field, Deserted District
Size - Tiny, 10 min to cross
Density - Deserted
Why? It was used as a plague ward.