Sunrise Generation - Factions
I was using the procedures from Mausritter for factions. These were them:
Each faction has a couple goals represented by the progress marks (ooo), and they also have resources.
Every week or so, each faction will work towards their current goal. Roll d6, then adjust the value:
For each relevant resource the faction has, add 1 to the result.
If a rival faction is targeted by the goal, subtract 1 from the result for each of that faction’s relevant resources.
On final result of 4-5, mark 1 progress toward the goal.
On a 6+, mark 2 progress.
When a faction completes a goal, add a new resource to represent their increased power and influence.
If the goal reduces another faction’s power and influence, remove or change one of its resources.
As factions work towards and complete their goals, update your map to show waxing and waning power, and add hints of current goals to your rumour table.
Help or interference from the players adds or erases 1 to 3 progress marks depending on how expressive of a help it was.
The Grandee
Resources
Ambitious knights
His own school of ninjas
Goals
OO - Raise taxes
OOO - Get information from the fugitive ninja about the Datura School
OOO - Drain the gold mine
OOO - Amass gold in secret to buy Albinic weaponry
OOOOO - Kill the Regent and become the new regent
Castle Ogre
Resources
Castle
Retinues of ogres
King Ogre, a giant
Goals
OO - Kidnap more people (Recurring)
Crane Dojo
Resources
Swordsmen with something to prove
Monkey
Goals
XO - Kill one of the opposing dojo
OOOO - Kill Master Turtle
Turtle Dojo
Resources
Swordsmen with something to prove
Dragon
Goals
OO - Kill one of the opposing dojo
OOOO - Kill Master Crane
The Police
Resources
Lots of guys
Goals
XOO - Get the Grand Regent to send better trained guys
OOOO - Eliminate the Red Troop
OOOO - Get the Wild Knights under control
Swan Song of the Reds
Resources
Gang of deluded bandits
Secret hideout
Goals
XXOOO - Pull off One Last Job and retire before the Police gets them
Sun School Warriors
Resources
Popular support
The Wizard
Purged inner dissent
Goals
XX - Eliminate inner dissent
OOO - Muster weapons
OOOO - Open revolt (Shimabara)
Meditation School
Resources
Better fighters / Public grapplers
Support from the nobility
Goals
XXO - Get popular support by smearing the Sun School
OOOOO - Defang the Sun School
Datura School
Resources
Very trained fighters
Backing from the Regent
Goals
XXO - Kill their mark before he reveals their secrets to the Grandee
OOO - Find out about the secret gold shipments
OOOOO - Kill the Grandee to secure the Regent's position
Wild Knights
Resources
Unruly bunch of knights
Intimidation tactics
Goals
XXO - Find out where they're located
OOOOO - Go down there and kill Percy the Killer
Percy's Gang
Resources
Ruthless gang
Secret hideout
Expansive territories
Goals
XX - Take another district
OOO - Establish a better protection racket to neuter their (the Wild Knights) intimidating presence
OOOO - Help the police in hunting them down